The Pitch
- snowbringergame
- Sep 18, 2023
- 1 min read
Elevator Pitch
In this top-down 2.5D action game, a blossoming ice witch must return her father’s greatsword to the Snow Queen. However, with her small stature, she can barely even carry the sword on her own. Foes much larger than her await her in this unyielding land. To cross it without harm she must find a way to wield her father’s sword while discovering the extent of her powers.
Gameplay
Gameplay
Light attacks freeze enemies
Heavy attacks create patches of snow
Snow fills your source of magic
Dropping sword increases speed
Traversal
Sword slows movement
Can't reach all areas with your sword
Must bring the sword with you
Solve environmental puzzles
Inspiration
God of War - Ties between mythology/setting are similar to our game
Narnia - Snow queen/ice witch
Berserk - King of visualizing heavy sword combat
Supergiant Games (Transistor & Hades) - Combat system and perspective
Folklore/Myths - Character design and story inspiration
Moodboard
Source
Berserk Millennium Empire Arc: Chapter of the Holy Demon War
Witch art from @reoenl
Toph from Avatar the Last Airbender
Elsa's concept art from Frozen by Claire Keane
Our main focus with our initial mood board was to display both a basic look at the characters and how the sword's weight would be communicated in the game.
The main criticism we got from our pitch was that the mood board was lacking and had a weird mix of animation references and visual art references.
Project Goals
Create a satisfying moveset
Make engaging enemies
Design unique combat areas
Gain more experience in Unreal
Use our team size to its full potential
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