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The Pitch

  • Writer: snowbringergame
    snowbringergame
  • Sep 18, 2023
  • 1 min read

Elevator Pitch


In this top-down 2.5D action game, a blossoming ice witch must return her father’s greatsword to the Snow Queen. However, with her small stature, she can barely even carry the sword on her own. Foes much larger than her await her in this unyielding land. To cross it without harm she must find a way to wield her father’s sword while discovering the extent of her powers.


Gameplay


Gameplay

  • Light attacks freeze enemies

  • Heavy attacks create patches of snow

  • Snow fills your source of magic

  • Dropping sword increases speed

Traversal

  • Sword slows movement

  • Can't reach all areas with your sword

  • Must bring the sword with you

  • Solve environmental puzzles


Inspiration



  • God of War - Ties between mythology/setting are similar to our game

  • Narnia - Snow queen/ice witch

  • Berserk - King of visualizing heavy sword combat

  • Supergiant Games (Transistor & Hades) - Combat system and perspective

  • Folklore/Myths - Character design and story inspiration


Moodboard

Source

Berserk Millennium Empire Arc: Chapter of the Holy Demon War

Witch art from @reoenl

Sword gif 1

Sword gif 2

Toph from Avatar the Last Airbender

Elsa's concept art from Frozen by Claire Keane

Picture of lights

Our main focus with our initial mood board was to display both a basic look at the characters and how the sword's weight would be communicated in the game.


The main criticism we got from our pitch was that the mood board was lacking and had a weird mix of animation references and visual art references.


Project Goals

  • Create a satisfying moveset

  • Make engaging enemies

  • Design unique combat areas

  • Gain more experience in Unreal

  • Use our team size to its full potential

 
 
 

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