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Sprint 1 Update

  • Writer: snowbringergame
    snowbringergame
  • Sep 25, 2023
  • 2 min read

Goals & Progress

Below we'll discuss our team's progress on the game so far this semester. For this semester we are working with a one-week sprint structure. We'll be covering the first sprint and what we've done, what we plan to do in the future, what went wrong, and what we're fixing from now on.


Goals

Art & Technical Art
  • Nail down the visual style

  • Create a solid mood board

  • Discuss which software we plan on using

Programming
  • Set up version control

  • Start on basic game functionality

Design
  • Flesh out the design doc

  • Figure out the basic game narrative

Project Management
  • Set up project management tools for sprint tracking

  • Create overall sprint goals

  • Decide on producer(s)

Progress

Art & Technical Art

The team made a lot of progress in discussing the desired visual style and effects for the game. We also looked at the software the art team was most comfortable with to create some consistency between assets. Below you can see the mood board the team created in order to capture the basic feel of the game and its characters.


Sources

Muted Winter Procreate Color Palette - Jess Berry

Muted Winter Procreate Color Palette - Auramarina Studio

Black Watercolor Paper Texture - Susan Chiang

Blue Watercolor Paper Texture - Tanith Hindley

Winter Landscape Painting - Agnieszka Kuryło

Watercolor Ice Cube Painting by Margarita Levchenko

Watercolor Witch Paintings - Andreea Eremia Design

Hades 3D Character Art Process - Supergiant Games

ICE Project Concept Art - Alex De Clerck

Last Seen Hunting - Denna Dom

Dot-Lined White Moth - Jim McCormac

White Ermine Moth - Barry and Carole Bowden

Big Chill - Ben 10: Alien Force

Sub Zero Ice Sword v2 - Ashton Gallagher

Ice Sword - Hovl

Ranni Fan Art - めふぃすと@日曜日西め45a

Hatsune Miku Snow Princess Version

Kingdom of the Black Sun Necromancer Character Art - Wei Yang Lee

Sky Children of the Light Images 1 & 2 - thatgamecompany

Our Friend Macha

Elsa Concept Art - Claire Keane

Charon Art from Hades - Supergiant Games

Lego Ice Queen - Lego

Ice on Lake Photo

Winter Queen - World of Warcraft

The Snow Queen - P.J. Lynch

Ice Queen - raulovsky

Lissandra the Ice Witch Fan Art - indecentdecendant

Koliada, The Winter Witch - Dungeons & Dragons 4th Edition

Lissandra, The Ice Witch League of Legends - Muju

Ice Queen Fan Art Adventure Time - AniFrey

The Snow Queen - Ilya Zhadovetz

The Queen - a-hour

Ice Queen - Bozhko Dimitrov

Snow Queen Character Concept - Lyubov Osyka

Moth Queen - drawnbydana

The Snow Queen

Ice Golem - Clash of Clans

Grassy Earth Construct - Eeden Artwork

Earth-Ice Golem - Dimitar Bochukov

Stone Golem - Otherworld Miniature

Stone Golem - Tomas Navikas

Golem Enemy Concept Art - Prince of Persia: The Two Thrones

SNOW - DangMyLinh

Snowswept - Len Yan

Mouse via Artstation

Wrangell-St. Elias National Park and Preserve, Alaska - Skolai Images

Arendelle Frozen - Frozen

Snow-Covered Coniferous Forest - imageBROKER

Caribou - Maria Stenzel

Design

The team met to flesh out the game's design past our initial pitch. Enemies, move sets, combos, and mechanics were all ironed out. We fleshed out our goals for the semester as well as prioritized certain tasks that were key in getting a vertical slice of the game finished before the end of the Hackajam. In addition to our work on the design, the team also discussed and changed the central narrative of the game. Our game now has a general plot to explain our world and how our player character interacts with it.


Story Overview

Moth is a teen. She finds out that her once great warrior mom is harboring a cursed ice sword. It creates an eternal winter wherever it stays too long. She thinks that the Ice Queen can handle this dangerous weapon. She impulsively takes the sword and heads towards the queen's castle. She has no idea if she can trust the queen or not. She has to dredge through hazardous environments and fight off bad guys to bring the sword to the castle.

The player character has a moth motif, and the sword is the brightest thing on screen the majority of the time; she always has to go back to it, not because she wants to, but because she has to for the task she has put upon herself.

The sword is the source of her ice magic and she is nearly powerless on her own. As she moves away from the sword she will gradually lose the power to control ice. This forces her to return to the sword not only to continue carrying it to the Ice Palace but also to regain her lost power.


Greatsword Combo Mockup

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Programming

The team made progress with getting the version control setup. Our initial plan was to use Perforce, but due to limitations with that, we opted for GitHub. The project version for Unreal Engine 5 was decided on after checking what was available to us on the machines in our college's labs.


Setbacks

  • Scheduling a large team with varying schedules to meet up

  • Choosing a version control software to use (GitHub vs. Perforce)

  • Choosing project management software that was free for the number of developers we have

 
 
 

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